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Re: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues

Posted: Tue Jun 13, 2023 3:23 am
by Puppii
This may be related to how I imported the Corgi Engine Third Party Support. I am going to remove all the pixel crushers stuff as you suggested and import it all again.

I think when installed the packed for the Corgi Engine support I did not unpack it in the right spot.

Thanks again for your help Tony. This is an amazing asset, and I'm so happy I got it. I can't believe how powerful it is.

Re: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues

Posted: Tue Jun 13, 2023 4:10 pm
by Puppii
Okay, I deleted all folders in my project that I had installed from Pixel Crushers, I downloaded the latest version of the Dialogue System, I then made sure to just grab the latest version of the Third Party Support for the Corgi Engine, and that is in my project. The TMP fields are now showing up just as you would expect them to (once the regular text reference is removed) and everything else in my scene works fine.
However, when I try to compile a test build, I get this error now:
'Assets/Dialogue System Extras/Visual Novel Framework/Example/Example Gameplay.unity' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.

I think I forgot to mention, that I downloaded one of Pixel Crusher's example gameplay package to take a look at the Visual Novel style setup, and I think something in that package was causing those duplicate errors you were helping me with before. I did not reinstall that package yet.
Anyway, the scene is working fine now, but I'm not sure what is referencing the Visual Novel Framework in the error.

Re: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues

Posted: Tue Jun 13, 2023 4:35 pm
by Tony Li
Hi,

Check build settings (menu item File > Build Settings) and remove any references to the Example Gameplay scene.

Re: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues

Posted: Tue Jun 13, 2023 10:12 pm
by Puppii
I don't even know what it was in the build settings (I didn't see a specific reference to a scene in that path).
However, I just removed everything that wasn't my scenes (a lot of Corgi demo scenes) and it works great now.

Thank you, thank you, thank you!!!

Re: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues

Posted: Tue Jun 13, 2023 10:53 pm
by Tony Li
Glad to help!