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Re: Creating a one-frame sequence that also works like the None() sequence.

Posted: Mon Oct 31, 2022 11:38 am
by KristianGTD
Have been trying some different configurations, but am still trying to reproduce the setup used by us in a clean project.

In the meantime, I can relay that RandomizeNextEntry() has a hard time being used with the None() node too, which causes it to be a text field that gets shown even if there is no content in it also. When setting Continue button to Always, a dialogue field with the RandomizeNextEntry() has to get continued to get past, even if there is no text inside it.

Re: Creating a one-frame sequence that also works like the None() sequence.

Posted: Mon Oct 31, 2022 12:10 pm
by Tony Li
Try:

Code: Select all

required RandomizeNextEntry();
Continue();
Or, if you prefer, set the Sequence to just Continue(), and move RandomizeNextEntry() to the Script field. (There are Lua command and sequencer command versions of RandomizeNextEntry.)