Creating a one-frame sequence that also works like the None() sequence.

Announcements, support questions, and discussion for the Dialogue System.
User avatar
KristianGTD
Posts: 8
Joined: Tue Sep 13, 2022 2:32 am

Re: Creating a one-frame sequence that also works like the None() sequence.

Post by KristianGTD »

Have been trying some different configurations, but am still trying to reproduce the setup used by us in a clean project.

In the meantime, I can relay that RandomizeNextEntry() has a hard time being used with the None() node too, which causes it to be a text field that gets shown even if there is no content in it also. When setting Continue button to Always, a dialogue field with the RandomizeNextEntry() has to get continued to get past, even if there is no text inside it.
User avatar
Tony Li
Posts: 22143
Joined: Thu Jul 18, 2013 1:27 pm

Re: Creating a one-frame sequence that also works like the None() sequence.

Post by Tony Li »

Try:

Code: Select all

required RandomizeNextEntry();
Continue();
Or, if you prefer, set the Sequence to just Continue(), and move RandomizeNextEntry() to the Script field. (There are Lua command and sequencer command versions of RandomizeNextEntry.)
Post Reply