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Re: Exporting Conversant Names

Posted: Tue Nov 08, 2022 11:25 am
by BeCalm
Hello again,

Thanks again for your help earlier, I managed to get exactly what I needed after your assistance!

That said I have another strange request, is it at all possible to include the emotional state of the actor in the loc key?

Something along the lines of:
Dialogue System/Conversation/New Conversation 4/Entry/003/John/Happy/Dialogue Text

The only references to the Emotion of a dialogue is mentioned in the Actors and Conversations Foldout checkboxes.

Re: Exporting Conversant Names

Posted: Tue Nov 08, 2022 12:09 pm
by Tony Li
Hi,

You'll need to customize your copy of DSToI2Window.cs. You can add your extra code to the GetDialogueEntryHeader() method. I recommend making a copy of the entire script as a separate window. That way you won't accidentally overwrite your customized version when updating the Dialogue System.