Exporting Conversant Names

Announcements, support questions, and discussion for the Dialogue System.
BeCalm
Posts: 6
Joined: Tue Oct 25, 2022 2:44 pm

Re: Exporting Conversant Names

Post by BeCalm »

Hello again,

Thanks again for your help earlier, I managed to get exactly what I needed after your assistance!

That said I have another strange request, is it at all possible to include the emotional state of the actor in the loc key?

Something along the lines of:
Dialogue System/Conversation/New Conversation 4/Entry/003/John/Happy/Dialogue Text

The only references to the Emotion of a dialogue is mentioned in the Actors and Conversations Foldout checkboxes.
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: Exporting Conversant Names

Post by Tony Li »

Hi,

You'll need to customize your copy of DSToI2Window.cs. You can add your extra code to the GetDialogueEntryHeader() method. I recommend making a copy of the entire script as a separate window. That way you won't accidentally overwrite your customized version when updating the Dialogue System.
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