Re: Corgi Engine With Quest Log
Posted: Sat Jan 07, 2023 9:17 pm
Hi,
The Dialogue System Corgi Event Listener component still has PauseCorgi(bool) and UnpauseCorgi() methods. If you hook up DialogueSystemCorgiEventListener.PauseCorgi in a UnityEvent, tick the checkbox. This will allow the quest log to keep UI navigation focus when using a joystick or keyboard.
The Dialogue System Corgi Event Listener component still has PauseCorgi(bool) and UnpauseCorgi() methods. If you hook up DialogueSystemCorgiEventListener.PauseCorgi in a UnityEvent, tick the checkbox. This will allow the quest log to keep UI navigation focus when using a joystick or keyboard.