Hi,
The Dialogue System Corgi Event Listener component still has PauseCorgi(bool) and UnpauseCorgi() methods. If you hook up DialogueSystemCorgiEventListener.PauseCorgi in a UnityEvent, tick the checkbox. This will allow the quest log to keep UI navigation focus when using a joystick or keyboard.
Corgi Engine With Quest Log
Re: Corgi Engine With Quest Log
Hmm, for some reason they were listed as missing when I booted up Unity and they're no longer in the list, attached a screenshot below. I'll try making a backup and re-updating/re-importing both Dialogue System and Corgi and see if that fixes things.
Re: Corgi Engine With Quest Log
Still doesn't seem to be working after making sure everything is updated. It looks like the methods are there in the script but I can't call them with a Unity event. I'm not experienced enough with coding to know what might cause that.
Re: Corgi Engine With Quest Log
Hi,
Try importing the latest Corgi integration from the Third Party Support folder again. It should look like this:
Try importing the latest Corgi integration from the Third Party Support folder again. It should look like this: