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Re: rpg kit dialog window too low

Posted: Sun May 15, 2016 11:40 am
by terrymorgan
My loading scene didn't even have a dialog manager, I'm not using loading_ds, so I added it. I looked at loading_ds, there's a 'game object' with a missing FSM there,
probably fix it by reading the docs, I guess.

Re: rpg kit dialog window too low

Posted: Sun May 15, 2016 12:07 pm
by Tony Li
Yup, your Loading scene has to have the Dialogue Manager prefab that was built for RPG Kit. The steps are here. But it's as simple as this:

1. Open the Build Settings window.

2. Untick your current Loading scene.

3. Add the Loading scene located in Dialogue System/Third Party Support/RPG Kit/Example.

Re: rpg kit dialog window too low

Posted: Mon May 16, 2016 12:35 pm
by terrymorgan
Dialogue Manager prefab that was built for RPG Kit
I just dragged the dialog manager prefab into RPG kit's loading scene, now I can drag the conversation window around.

Re: rpg kit dialog window too low

Posted: Mon May 16, 2016 12:43 pm
by Tony Li
Awesome!