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Re: How to show a timer when text field UI is shown?

Posted: Tue Sep 06, 2022 9:01 pm
by Tony Li
Hi,

Adjust the sequencer command to find the slider after activating the panel. Here's an updated example:

DS_TimedTextInputExample_2022-09-06.unitypackage

Re: How to show a timer when text field UI is shown?

Posted: Tue Sep 06, 2022 10:54 pm
by misaki_e
Thank you so much for your support! The issue of the slider being displayed from the beginning has been resolved with the updated script.

However, when Text Input is displayed a second time, the entire Text Input UI is not displayed for some reason. Even though it is not displayed, the slider itself seems to be working, and after the number of seconds I have set (5 seconds), it treats the input as not having been made and moves to the next dialogue entry. Here is the video recording:


This problem only occurs when scene playing is started from the "InGame" scene and not from the "Title" scene. Do you have any ideas as to why this would be the case?

Re: How to show a timer when text field UI is shown?

Posted: Tue Sep 06, 2022 11:08 pm
by misaki_e
I reopened the project and somehow that solved it! The second time Text Input is called, it is also displayed properly. This is the current behavior:


I'm not sure why it didn't work and how it was resolved…. but I’m glad that it seems all problems are solved. Thank you for your patience and support!!

Re: How to show a timer when text field UI is shown?

Posted: Wed Sep 07, 2022 8:38 am
by Tony Li
Hi,

Glad to help! If the problem recurs, let me know so we can look into it.