Re: Only add NPC's name to their first sequential node?
Posted: Thu Aug 25, 2022 9:47 am
A bool is a much better solution than writing a whole second script, I wish I'd thought of that.
I've implemented this and it's certainly cleaner. However... the problem from the last screenshot in my previous post persists. If the player character speaks directly after the narrator the "You" is not displayed. Any other configuration works fine.
The obvious (and not totally destructive) workaround is to just rewrite my dialogue slightly so that another character always speaks between the narrator and the player. But it's a head-scratcher.
I've implemented this and it's certainly cleaner. However... the problem from the last screenshot in my previous post persists. If the player character speaks directly after the narrator the "You" is not displayed. Any other configuration works fine.
The obvious (and not totally destructive) workaround is to just rewrite my dialogue slightly so that another character always speaks between the narrator and the player. But it's a head-scratcher.