Menu framework

Announcements, support questions, and discussion for the Dialogue System.
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Menu framework

Post by hrohibil »

Ahh forgot the Invector Pos saver... :D
User avatar
Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Menu framework

Post by Tony Li »

[Edit: Never mind. Looks like you fixed it. :-) ]
Does the player have the same stats and inventory as when you saved the game? In other words, did it save and restore the player's stats and inventory? If so, add a PositionSaver to the player and set a unique key (e.g., "playerPosition"). Also tick its Use Player Spawnpoint checkbox. PositionSaver will save the player's position.
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Menu framework

Post by hrohibil »

Does it save completed dialogue conversations?
User avatar
Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Menu framework

Post by Tony Li »

If you added a DialogueSystemSaver component to your Dialogue Manager, it saves Dialogue System variable values. If you're using variables like in How To: Run a Conversation Only Once, then those variables will be saved.
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Menu framework

Post by hrohibil »

Thank i did
Post Reply