Menu framework
Re: Menu framework
Ahh forgot the Invector Pos saver...
Re: Menu framework
[Edit: Never mind. Looks like you fixed it. ]
Does the player have the same stats and inventory as when you saved the game? In other words, did it save and restore the player's stats and inventory? If so, add a PositionSaver to the player and set a unique key (e.g., "playerPosition"). Also tick its Use Player Spawnpoint checkbox. PositionSaver will save the player's position.
Does the player have the same stats and inventory as when you saved the game? In other words, did it save and restore the player's stats and inventory? If so, add a PositionSaver to the player and set a unique key (e.g., "playerPosition"). Also tick its Use Player Spawnpoint checkbox. PositionSaver will save the player's position.
Re: Menu framework
Does it save completed dialogue conversations?
Re: Menu framework
If you added a DialogueSystemSaver component to your Dialogue Manager, it saves Dialogue System variable values. If you're using variables like in How To: Run a Conversation Only Once, then those variables will be saved.