Re: new input system + 3rd person controller best practices
Posted: Fri Jun 14, 2024 3:37 am
Hi Tony,
Yes I configured as you linked it, I also put disable and enable like the img
![Image](https://cdn.discordapp.com/attachments/1155679324138115134/1251075887470874704/image.png?ex=666d42b7&is=666bf137&hm=1f7c78e1e3969bfffb0a39a57a963be9f2e0998a9ca43cd13d5ae8b6b814edc1&)
But... It still jump when starting a conversation. more like Actor even jump endlessly while in conversation. Your unitypackage is where robot with Private Hart. your Robot is also jump when start conversation.
-> I had to change button X (Button South) to Button O (Button East) for jump animation. in StarterAssets (Input Action)
So I can use Button X (Button South) for Interact dialogue.
It's temporarly fixed haha.
1. I am still searching how can button X for interact and Actor not jumping (when start conversation). since I want use Button X for Jump (because it's standard I think)
2. I also wondering "Use Button" Jump in your Unitypackage, it linked to where? is it Input Manager (Project Settings) or StarterAssets (Input Action)?
![Image](https://cdn.discordapp.com/attachments/1155679324138115134/1251075024128049232/image.png?ex=666d41e9&is=666bf069&hm=e10d03343a58abb53dc1f91f40de685fa8bd2f8cd248eaedecdeefb3138f7253&)
Thank you and have a nice day!
Yes I configured as you linked it, I also put disable and enable like the img
![Image](https://cdn.discordapp.com/attachments/1155679324138115134/1251075887470874704/image.png?ex=666d42b7&is=666bf137&hm=1f7c78e1e3969bfffb0a39a57a963be9f2e0998a9ca43cd13d5ae8b6b814edc1&)
But... It still jump when starting a conversation. more like Actor even jump endlessly while in conversation. Your unitypackage is where robot with Private Hart. your Robot is also jump when start conversation.
-> I had to change button X (Button South) to Button O (Button East) for jump animation. in StarterAssets (Input Action)
So I can use Button X (Button South) for Interact dialogue.
It's temporarly fixed haha.
1. I am still searching how can button X for interact and Actor not jumping (when start conversation). since I want use Button X for Jump (because it's standard I think)
2. I also wondering "Use Button" Jump in your Unitypackage, it linked to where? is it Input Manager (Project Settings) or StarterAssets (Input Action)?
![Image](https://cdn.discordapp.com/attachments/1155679324138115134/1251075024128049232/image.png?ex=666d41e9&is=666bf069&hm=e10d03343a58abb53dc1f91f40de685fa8bd2f8cd248eaedecdeefb3138f7253&)
Thank you and have a nice day!