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Re: new input system + 3rd person controller best practices

Posted: Fri Jun 14, 2024 3:37 am
by WaWa
Hi Tony,

Yes I configured as you linked it, I also put disable and enable like the img
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But... It still jump when starting a conversation. more like Actor even jump endlessly while in conversation. Your unitypackage is where robot with Private Hart. your Robot is also jump when start conversation.
-> I had to change button X (Button South) to Button O (Button East) for jump animation. in StarterAssets (Input Action)

So I can use Button X (Button South) for Interact dialogue.
It's temporarly fixed haha.

1. I am still searching how can button X for interact and Actor not jumping (when start conversation). since I want use Button X for Jump (because it's standard I think)

2. I also wondering "Use Button" Jump in your Unitypackage, it linked to where? is it Input Manager (Project Settings) or StarterAssets (Input Action)?
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Thank you and have a nice day!