Re: new input system + 3rd person controller best practices
Posted: Fri Jun 14, 2024 3:37 am
Hi Tony,
Yes I configured as you linked it, I also put disable and enable like the img
But... It still jump when starting a conversation. more like Actor even jump endlessly while in conversation. Your unitypackage is where robot with Private Hart. your Robot is also jump when start conversation.
-> I had to change button X (Button South) to Button O (Button East) for jump animation. in StarterAssets (Input Action)
So I can use Button X (Button South) for Interact dialogue.
It's temporarly fixed haha.
1. I am still searching how can button X for interact and Actor not jumping (when start conversation). since I want use Button X for Jump (because it's standard I think)
2. I also wondering "Use Button" Jump in your Unitypackage, it linked to where? is it Input Manager (Project Settings) or StarterAssets (Input Action)?
Thank you and have a nice day!
Yes I configured as you linked it, I also put disable and enable like the img
But... It still jump when starting a conversation. more like Actor even jump endlessly while in conversation. Your unitypackage is where robot with Private Hart. your Robot is also jump when start conversation.
-> I had to change button X (Button South) to Button O (Button East) for jump animation. in StarterAssets (Input Action)
So I can use Button X (Button South) for Interact dialogue.
It's temporarly fixed haha.
1. I am still searching how can button X for interact and Actor not jumping (when start conversation). since I want use Button X for Jump (because it's standard I think)
2. I also wondering "Use Button" Jump in your Unitypackage, it linked to where? is it Input Manager (Project Settings) or StarterAssets (Input Action)?
Thank you and have a nice day!