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Re: Ink choices are being ignored when nested in conditional blocks
Posted: Tue Apr 19, 2022 1:54 pm
by Tony Li
I'll investigate further. The update above (2022-04-14-b) contains a change to better handle multiple player actors, so that shouldn't be an issue. I'll let you know what I find. It may be that I just misunderstood what you expected to see, but it also sounds like some incorrect behavior is going on.
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Wed Apr 20, 2022 11:22 am
by Tony Li
For all of the actors named in your Ink file, are there corresponding actors in your dialogue database?
I set up a test scene with actors in the dialogue database and empty GameObjects with DialogueActors:
TestInk006_2022-04-20.unitypackage
(Exported from Unity 2020.)
It plays like this, which looks correct:
- boy1.png (28.52 KiB) Viewed 1095 times
- boy2.png (6.25 KiB) Viewed 1095 times
- boy3.png (5.59 KiB) Viewed 1095 times
I used the Ink script above, but I removed the external function calls since I don't have those functions.
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Wed Apr 20, 2022 12:34 pm
by nehvaleem
Yeah. All of the actors are in the database and all of that is working as intended (at least by me) until I upgrade to 2.2.27. I have done it a couple of times, resetting via git each time proves to me that there is something going on.
Of course, on your screenshot, it looks like it should. I have to try to isolate my case and prepare a repro. It will take me some time and it is quite busy right now. I'll come back with this probably next week if that's ok.
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Wed Apr 20, 2022 2:08 pm
by Tony Li
Sounds good!
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Tue Aug 16, 2022 6:43 am
by nehvaleem
hi Tony,
I would like to resurrect this topic a bit. I recently upgraded DS to 2.2.30 along with the ink integration. It seems now that the issue with skipping lines after the response isn't present in my project (as long as I have the "Player Dialogue Text Follows Response Text" turned off).
But the original issue still persists, meaning that if the choices in the ink contents are nested inside the conditional block they are being ignored. Conversation follows like the player has chosen the first option which isn't what is supposed to happen, obviously.
Could you please take a look at it?
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Tue Aug 16, 2022 10:01 am
by Tony Li
Hi,
I noticed that in your sample file, but it looked like the choices were assigned to an NPC. Is that correct? If any choice is assigned to an NPC, the conversation will use that choice instead of showing a response menu of PC choices.
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Tue Aug 16, 2022 10:13 am
by nehvaleem
Oh my gosh, you are totally right! I've had multiple choices that have different actors bound to them, and one actor (the first one in the options) wasn't marked as the player.
Sorry about that, everything works correctly in that case.
Re: Ink choices are being ignored when nested in conditional blocks
Posted: Tue Aug 16, 2022 10:16 am
by Tony Li
Whew! If you notice any other issues, just let me know.