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Re: Proximity Selector World Canvas?

Posted: Tue Apr 05, 2022 5:20 pm
by HawkX
Well... I actually found the issue when checking to build your test case!! LOL

The player had 2 Selector Use Std UI elements...

And I also put a regular "selector" on the player a few weeks ago when I was starting to test stuff... which required mouse-click to work... (i did not want that, which i why i changed to "on trigger enter") but now I wanted to give more "freedom" to start (or not) converstations by pressing a button... However I never removed the "2nd" selector.... and with mouse cursor locked, it was making a TON of glitches (flickering, dissapearing, etc...)

After removing this 2nd selector, its all good now! :)
Sorry for bothering you so much!
Should be good for a while now... (hopefully)
Thanks again for your infinite knowledge and patience!!

Re: Proximity Selector World Canvas?

Posted: Tue Apr 05, 2022 6:19 pm
by Tony Li
Happy to help! I'm glad you got to the bottom of the issue!