Re: UIS and UCC with Quest Machine
Posted: Tue May 10, 2022 8:32 pm
The UIS and Pixel Crushers slots don't need to be the same.
Would you please send a reproduction project to tony (at) pixelcrushers.com?
You could also tick the Debug checkboxes on the SaveSystem and PlayerPrefsSavedGameDataStorer components. When you save, it will log the data that it's saving. When you load, it will log the data that it's loading. Somewhere in the output, you should see your UIS Saver component's Key. For example, if the Key is "UIS":
Would you please send a reproduction project to tony (at) pixelcrushers.com?
You could also tick the Debug checkboxes on the SaveSystem and PlayerPrefsSavedGameDataStorer components. When you save, it will log the data that it's saving. When you load, it will log the data that it's loading. Somewhere in the output, you should see your UIS Saver component's Key. For example, if the Key is "UIS":