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Re: Lua Codes slows down game in cutscenes

Posted: Sun Jan 16, 2022 4:27 pm
by Tony Li
Hi,

I'll fix the issue in 2 in the next update (2.2.25).

It may also help to adjust the script execution order of SequencerShortcuts to get OnDisable to run before registered GameObjects disable/destroy themselves. (I haven't tested this to confirm yet.)