Lua Codes slows down game in cutscenes

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Tony Li
Posts: 21061
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lua Codes slows down game in cutscenes

Post by Tony Li »

Hi,

I'll fix the issue in 2 in the next update (2.2.25).

It may also help to adjust the script execution order of SequencerShortcuts to get OnDisable to run before registered GameObjects disable/destroy themselves. (I haven't tested this to confirm yet.)
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