Re: RPG kit stop NPC from walking to talk
Posted: Fri Feb 19, 2016 8:51 am
Wiol figured this out
I just got to this and it works great, thanks, my animator is a copy of robot animator from the icode default.unitypackage,
and the state machine is 'walk (root motion)' I just dragged in the demon's idle animation, now he idles on conversation and then walks
around again when I leave. I had Patrol root motion, but this requires separate waypoints for each character.
I just got to this and it works great, thanks, my animator is a copy of robot animator from the icode default.unitypackage,
and the state machine is 'walk (root motion)' I just dragged in the demon's idle animation, now he idles on conversation and then walks
around again when I leave. I had Patrol root motion, but this requires separate waypoints for each character.