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Re: RPG kit stop NPC from walking to talk

Posted: Fri Feb 19, 2016 8:51 am
by terrymorgan
Wiol figured this out

I just got to this and it works great, thanks, my animator is a copy of robot animator from the icode default.unitypackage,
and the state machine is 'walk (root motion)' I just dragged in the demon's idle animation, now he idles on conversation and then walks
around again when I leave. I had Patrol root motion, but this requires separate waypoints for each character.

Re: RPG kit stop NPC from walking to talk

Posted: Fri Feb 19, 2016 1:22 pm
by wioluskaelk
I`m asking again.. what is the question ?