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Re: sync actors and factions?

Posted: Mon Jun 28, 2021 3:29 am
by NotVeryProfessional
Actually, one more word.

I have a few exceptions where Faction Member and Dialogue Actor are NOT identical. These are generic NPCs which may have names like "town guard" or "tavern wench" or "mercenary" and the Faction Member is the next higher group, such as the town faction or the fighter's guild.

That might throw these checks off. It'd be easy to work around it, just a heads up about this use case (and maybe I'm an idiot for doing it this way and should really have faction members).

Re: sync actors and factions?

Posted: Mon Jun 28, 2021 8:29 am
by Tony Li
If the DS actor and LH faction don't match, the LoveHateDialogueActor component will show a warning message and buttons to make them match. But it's fine to ignore those buttons and leave them mismatched.