Re: sync actors and factions?
Posted: Mon Jun 28, 2021 3:29 am
Actually, one more word.
I have a few exceptions where Faction Member and Dialogue Actor are NOT identical. These are generic NPCs which may have names like "town guard" or "tavern wench" or "mercenary" and the Faction Member is the next higher group, such as the town faction or the fighter's guild.
That might throw these checks off. It'd be easy to work around it, just a heads up about this use case (and maybe I'm an idiot for doing it this way and should really have faction members).
I have a few exceptions where Faction Member and Dialogue Actor are NOT identical. These are generic NPCs which may have names like "town guard" or "tavern wench" or "mercenary" and the Faction Member is the next higher group, such as the town faction or the fighter's guild.
That might throw these checks off. It'd be easy to work around it, just a heads up about this use case (and maybe I'm an idiot for doing it this way and should really have faction members).