Re: New to Dialogue System, can't run response dialogue
Posted: Fri Mar 26, 2021 8:05 am
Thanks you so much for your help, it really speeds up what I want to do.
Well, I couldn't find out how to stretch the UI upward to fit the correct size, but I hope I will after some other hours
I asked myself another question:
I want to use the bark system, when player walks by I want the trader to say:
"My, oh! Now, that's a nice <ItemNameAsString>, would you like to sell it to me?"
So, I need to get the TextNode to grab the itemname, color it to enlight it a bit and throw it out in the bark text.
You implemented something like this?
I also would like to use Bark OnTriggerEnter, so it only barks when Player is in near
Well, I couldn't find out how to stretch the UI upward to fit the correct size, but I hope I will after some other hours
I asked myself another question:
I want to use the bark system, when player walks by I want the trader to say:
"My, oh! Now, that's a nice <ItemNameAsString>, would you like to sell it to me?"
So, I need to get the TextNode to grab the itemname, color it to enlight it a bit and throw it out in the bark text.
You implemented something like this?
I also would like to use Bark OnTriggerEnter, so it only barks when Player is in near