Re: Specify Starting Entry (and include previous nodes)
Posted: Fri Mar 12, 2021 6:38 pm
Thanks! I'm using FMod to trigger sound events so I've created a custom sequencer command that seems to do the job.
Is there a way to add a sequence command onto a node without clearing the default command? There are some nodes where I'd like to add a Continue()@3 command for example, but then it doesn't seem to call the default command and I end up having to add it back in manually.
Is there a way to add a sequence command onto a node without clearing the default command? There are some nodes where I'd like to add a Continue()@3 command for example, but then it doesn't seem to call the default command and I end up having to add it back in manually.