Page 2 of 2

Re: Conversation consist of bark

Posted: Fri Feb 26, 2021 8:50 am
by Tony Li
Great! Thanks for letting me know.

Re: Conversation consist of bark

Posted: Tue Mar 02, 2021 7:51 am
by tama
Hello!

I have a question.

I could make custom subtitle panel for your reply.
The pannel was working well when I use dialog system trigger script.
But when I use DialogManager.StartConversation() function, the basic standard UI is working, not my pannel.

How to start a conversation with my subtitle pannel by code?

Re: Conversation consist of bark

Posted: Tue Mar 02, 2021 8:31 am
by Tony Li
Hi,

Pass the conversant's transform to DialogueManager.StartConversation:

Code: Select all

DialogueManager.StartConversation("Conversation Title", player.transform, npc.transform);