Re: Player selection
Posted: Fri May 14, 2021 4:50 pm
I replied to your email with some suggested changes. Summarizing the critical ones:
- Assign the nodes' Actor dropdowns. This specifies the speaker. (Use NPC.)
- Use SetContinueMode(false) to temporarily disable the continue button so TextInput() can advance the conversation as soon as the player presses Enter.
- Set the Conditions to check if a name was entered: Variable["pcName"] ~= ""
- Use Script to set the player's Display Name: Actor["Player"].Display_Name = Variable["pcName"]