Re: cutscene with characters touching
Posted: Sat Feb 20, 2021 6:01 am
I've imported this patch in and I don't think it fixed either of the problems. Though I'm not getting any errors.
The ending is also frozen. No error appearing this time though. Same result if I use SetContinueMode(true) or not. I also removed the sequencer commands for SetDialoguePanel() and continue() and it also stuck on the first dialogue text since the continue button isn't working.
It is still playing fine when I start playing it from just that scene.
I'm not sure if my theory from last night is correct, but when I start from other scenes the dialogue is fine.
To try to confirm my theory I've gone from the same room where using LoadLevel() in the dialogue node seemed to be causing the continue button to not work and used one of my normal door scripts which gave me a result of normal good performance for the end scenes dialogue.
I think I missed this yesterday but it froze after playing the first dialogue and when I pressed E again it reset its self to play the full dialogue.I also just tested this theory on the first scene in the game which also has dialogue and it also caused it to not work but this time I didn't get an error. It's just frozen after I pressed continue.
The ending is also frozen. No error appearing this time though. Same result if I use SetContinueMode(true) or not. I also removed the sequencer commands for SetDialoguePanel() and continue() and it also stuck on the first dialogue text since the continue button isn't working.
It is still playing fine when I start playing it from just that scene.
I'm not sure if my theory from last night is correct, but when I start from other scenes the dialogue is fine.
To try to confirm my theory I've gone from the same room where using LoadLevel() in the dialogue node seemed to be causing the continue button to not work and used one of my normal door scripts which gave me a result of normal good performance for the end scenes dialogue.