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Re: Accessing persistent data without running the game

Posted: Fri Jan 15, 2021 3:00 pm
by fkkcloud
You mean the

Code: Select all

PixelCrushers.DialogueSystem.PersistentDataManager.GetSaveData();
This will be Lua script, correct?

Ok I see.

Re: Accessing persistent data without running the game

Posted: Fri Jan 15, 2021 3:07 pm
by Tony Li
Yes, that's correct.