Block Input Duration not having desired effect

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alexlol
Posts: 35
Joined: Sat Nov 07, 2020 8:20 am

Re: Block Input Duration not having desired effect

Post by alexlol »

One hopefully final thing, sorry!

I hadn't noticed before as I was just testing for the block input duration, but when the buttons re-enable I am no longer able to navigate between options. If I move to select another option, the button will be highlighted for a few frames before flicking back to the original selection.
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It's probably something obvious I'm missing, but I've looked through the options and can't seem to find a solution.

EDIT: For anyone else coming across the same issue, I've solved this by setting 'Focus Check Frequency' to 0 and adding Button.Select() to an OnEnable event.
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: Block Input Duration not having desired effect

Post by Tony Li »

Hi,

Tick the Dialogue Manager's Input Device Manager > Always Auto Focus.

You can also import this updated menu panel script. It has a small addition that prevents you from having to fiddle with some other settings on the menu panel.

DS_MenuPanelPatch_2020-11-18.unitypackage
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