Re: Controlling the Dialogue System asset using script C#
Posted: Tue Nov 24, 2020 6:34 pm
It was my mistake.
In my loading method I was starting the conversation before loading the saved dialogue:/
It's seems to work now (I'm crossing my fingers).
I'm sorry for wasting your time
In my loading method I was starting the conversation before loading the saved dialogue:/
It's seems to work now (I'm crossing my fingers).
I'm sorry for wasting your time