Page 2 of 2

Re: Best way to set model state?

Posted: Wed Oct 07, 2020 3:11 pm
by Tony Li
Are there any warnings in the Console?

Is the GameObject named Yuna_P or Yuna_3P? (I'm guessing Yuna_3P from the screenshots, but just checking.)

Make sure your Console window isn't filtering out info logs.

You may find it easier to use scene events:


Re: Best way to set model state?

Posted: Wed Oct 07, 2020 3:22 pm
by fkkcloud
1231234.png
1231234.png (99.53 KiB) Viewed 609 times
Actually it did spit out the log.

Re: Best way to set model state?

Posted: Wed Oct 07, 2020 3:25 pm
by fkkcloud
Tony Li wrote: Wed Oct 07, 2020 3:11 pm Are there any warnings in the Console?

Is the GameObject named Yuna_P or Yuna_3P? (I'm guessing Yuna_3P from the screenshots, but just checking.)

Make sure your Console window isn't filtering out info logs.

You may find it easier to use scene events:

I think it'd work but since it will be used as "Changing facial emotion, putting up an emote and such" - I hope to do it within the Sequence Command so it easily copy/paste through lots of dialogue nodes..

Re: Best way to set model state?

Posted: Wed Oct 07, 2020 3:48 pm
by fkkcloud
For now, I've created registered a custom Lua script that runs on the Script field of each Node which works fine for me.

Re: Best way to set model state?

Posted: Wed Oct 07, 2020 3:59 pm
by Tony Li
Sounds good!