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Re: Lively Chat Bubbles Continue Button

Posted: Sun Feb 25, 2024 4:40 pm
by zzzz
I figured out the World Space part, but I haven't figured out how to not hide the ChatBubble gameobject when displaying a response/menu panel. Is there a built-in way to set up reminders (leaving the subtitle panel visible until response given) with the Lively Chat Bubble Subtitle Panel?

<3

Re: Lively Chat Bubbles Continue Button

Posted: Sun Feb 25, 2024 10:09 pm
by Tony Li
Hi,

Please back up your project and then import this updated LCB integration package (which will also be in DS version 2.2.44):

[see below]

It adds a Visibility dropdown to LivelyChatBubbleSubtitlePanel. Set it to something other than Only During Content to keep the bubble visible during the response menu.

Re: Lively Chat Bubbles Continue Button

Posted: Mon Feb 26, 2024 9:11 am
by zzzz
wow! efficient! thanks, it works :) -- the bubble stays up while the response menu is being shown, however, I'm now having an issue where the subsequent text won't be typed (just loads in fully when pressing Continue or not at all otherwise / stays stuck at current dialogue entry). I'm gonna investigate that later today and keep you updated, thanks again

Re: Lively Chat Bubbles Continue Button

Posted: Mon Feb 26, 2024 9:38 am
by Tony Li

Re: Lively Chat Bubbles Continue Button

Posted: Mon Feb 26, 2024 5:53 pm
by zzzz
Tony Li wrote: Mon Feb 26, 2024 9:38 am Hi,

This update should fix that:

DS_LivelyChatBubblesSupport_2024-02-26.unitypackage
Hi Tony
that link doesn't seem to work

cheers

Re: Lively Chat Bubbles Continue Button

Posted: Mon Feb 26, 2024 8:38 pm
by Tony Li
Oops, fixed the link.

Re: Lively Chat Bubbles Continue Button

Posted: Tue Feb 27, 2024 12:15 am
by zzzz
thanks Tony, it's working amazingly <3

Re: Lively Chat Bubbles Continue Button

Posted: Tue Feb 27, 2024 9:12 am
by Tony Li
Glad to help!

Re: Lively Chat Bubbles Continue Button

Posted: Tue Feb 27, 2024 8:06 pm
by zzzz
follow-up question regarding implementing chat bubbles in world space : is there a way to get the conversant's transform (without using GameObject.Find() like in SMSDialogueUI.cs)?
I'm fixing to parent the chat bubble to a WorldSpaceCanvas object that is parented to the conversant Transform.
thanks again

Re: Lively Chat Bubbles Continue Button

Posted: Tue Feb 27, 2024 8:56 pm
by Tony Li
Hi,

By conversant, do you mean the conversation's conversant? If so, use the property DialogueManager.currentConversant.

If you mean an individual dialogue entry's speaker or listener, you can get at those, too. But I suspect you mean the coversation's conversant.