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Re: The Dialogue system launch again with the OnUse trigger

Posted: Wed Jul 29, 2020 11:07 am
by Lyonnais91
Hi,
Thanks !

This is the trace.
Capture dialogue.PNG
Capture dialogue.PNG (51.22 KiB) Viewed 231 times

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PixelCrushers.DialogueSystem.DialogueSystemController:StartConversation(String, Transform, Transform, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:709)
PixelCrushers.DialogueSystem.DialogueManager:StartConversation(String, Transform, Transform, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueManager.cs:410)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:DoConversationAction(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:873)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:Fire(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:635)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart(Transform, Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:617)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:603)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:OnConversationStart(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:416)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.DialogueSystemController:StartConversation(String, Transform, Transform, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:744)
PixelCrushers.DialogueSystem.DialogueManager:StartConversation(String, Transform, Transform, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueManager.cs:410)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:DoConversationAction(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:873)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:Fire(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:635)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart(Transform, Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:617)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:603)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:OnUse() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:494)
MonterSurPokemonVolant:Update() (at Assets/MonterSurPokemonVolant.cs:176)
The code is

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  void Update()
    {
        if (joueurGameObject.GetComponent<PlayerInput>().actions["Action1"].ReadValue<float>() == 1 && declencherDialogue == true && dialogueManager.GetComponent<PixelCrushers.DialogueSystem.DialogueSystemController>().IsConversationActive == false)
        {
               this.gameObject.GetComponent<PixelCrushers.DialogueSystem.DialogueSystemTrigger>().OnUse();
        }
    }
But I use it to launch the dialogue and if I remove it, the dialogue can not launch.
Maybe I need to assign a transform to the OnUse() ?

Edit : There something weird with IsConversationActive, i launch the dialogue when it's false but i see in the DialogueSystemController that it need to be set to true to display the warning : Another conversation is already active. Not starting.

Re: The Dialogue system launch again with the OnUse trigger

Posted: Wed Jul 29, 2020 1:26 pm
by Tony Li
In the Console window screenshot, I see that the previous line is:

Dialogue System: Dialogue System Trigger is firing OnConversationStart.

Do you have a second Dialogue System Trigger that is set to OnConversationStart? If so, then if this trigger also tries to start a conversation of course it will report the error because it runs as soon as another conversation has started.

Does your scene have only one instance of the MonterSurPokemonVolant script? If you have more than one instance, they could both be running Update() at the same time and trying to start the conversation.

Re: The Dialogue system launch again with the OnUse trigger

Posted: Wed Jul 29, 2020 1:56 pm
by Lyonnais91
Thanks !
I have three dialogue system trigger, one OnUse that trigger the conversation.
One on conversation start

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    public void HandleConversationStart()
    {
        enabled = false;
    }
One on conversation end

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    public void HandleConversationEnd()
    {
        // Wait one frame to allow input to clear:
        StartCoroutine(EnableAfterOneFrame());
    }
    IEnumerator EnableAfterOneFrame()
    {
        yield return new WaitForSeconds(1);
        enabled = true;
    }
And I have only one instance of "MonterSurPokemonVolant"

Re: The Dialogue system launch again with the OnUse trigger

Posted: Wed Jul 29, 2020 2:12 pm
by Tony Li
What is each Dialogue System Trigger configured to do? The Dialogue System Trigger that is set to OnConversationStart should not start a conversation.

Re: The Dialogue system launch again with the OnUse trigger

Posted: Wed Jul 29, 2020 2:37 pm
by Lyonnais91
My bad, that was that ! :o :)

The conversation start trigger had two actions : One for HandleConversationStart() and one other for starting the dialogue. Yeah, I needed to copy the dialogue system trigger from the gameobject to the dialogue manager to access the component from the gameobject (that have the script) and I forgot to remove that action ! :D

Thank you so much for your help and your time, you are awesome ! I think I will not need help now !

I will write a good review on the asset store to thank you !

Re: The Dialogue system launch again with the OnUse trigger

Posted: Wed Jul 29, 2020 2:48 pm
by Tony Li
Thanks! Glad to help! :-)