Re: Crash in WEBGL games builds using new input system
Posted: Thu May 28, 2020 3:54 am
Before submitting a bug to Unity I need to collect some information about how the Dialog system is using the New Input system as I'm using the new input system also but I don't have this problem. Is all the new input system used in the InputDeviceManager.cs?
I don't think is language or system related as after testing in another two different computers and changing the system language the problem is the same but here you go:
Computer 1:
Windows 10 10.0.18363 Build 18363 - English (United States)
- Custom built -
Chrome (Version 81.0.4044.138)
Opera (Version 68.0.3618.125)
Firefox (Version 76.0.1)
Computer 2:
MacOs Catalina 10.15.2- English (United States)
MacBook Pro (2015)
Chrome (Version 80.0.3987.149)
Safari (Version 13.0.4)
Firefox (Version 76.0.1)
Computer 3:
Windows 10 Spanish - Spanish (Spain)
- Custom built -
Chrome (Version 83.0.4103.61)
Could you try opening the console while testing? I think you are having the error also just you don't have the browser console open to see it.
If I have some extra time I'll debug the dialog system to find a fix and post it here.
I don't think is language or system related as after testing in another two different computers and changing the system language the problem is the same but here you go:
Computer 1:
Windows 10 10.0.18363 Build 18363 - English (United States)
- Custom built -
Chrome (Version 81.0.4044.138)
Opera (Version 68.0.3618.125)
Firefox (Version 76.0.1)
Computer 2:
MacOs Catalina 10.15.2- English (United States)
MacBook Pro (2015)
Chrome (Version 80.0.3987.149)
Safari (Version 13.0.4)
Firefox (Version 76.0.1)
Computer 3:
Windows 10 Spanish - Spanish (Spain)
- Custom built -
Chrome (Version 83.0.4103.61)
Could you try opening the console while testing? I think you are having the error also just you don't have the browser console open to see it.
If I have some extra time I'll debug the dialog system to find a fix and post it here.