This works fine like you instructed me before but when I change the scene from Lvl1 to intro scene, the player, player controller, third person camera... everything transfers from Lvl1 to intro and the player is falling behind the background of that intro scene and you can even hear some audios playing if you press the buttons. So my question is, is there any way I can disable that don't destroy on load (for player, player controller, dialogue system...) while I'm switching from Lvl1 to intro but still transfer those objects to Lvl2 scene? The scenes go like this: Lvl1(has player, player controller, dialogue system...) -> intro scene(should not have player, player controller, dialogue system...) -> Lvl2 (should have player, player controller, dialogue system from Lvl1...) Lvl2 has to have everything from Lvl1 because there is inventory and the items should transfer between scenes.Brijac wrote: ↑Thu Apr 30, 2020 8:40 pm I have Lvl1 and Lvl2 and it works great when I change scenes with Scene Portal when Player triggers it but I would to put something like IntroLvl2 scene between Lvl1 and Lvl2. Player would trigger Scene Portal on Lvl1, IntroLvl2 would load with text story about Lvl2 and then there would be a button to Start Lvl2. The problem is that Scene Portal can't work on button (probably can with editing the script but I'm not really good with C#), it works only when Player triggers it so my question is how could I transfer my Player to a specific Spawnpoint (just like Scene Portal does it) on Lvl2 with a Button on IntroLvl2 scene?
Or maybe set those objects inactive when the intro scene loads but when I press the button to start the Lvl2 then set them active somehow?
I also asked about the Menu Framework here: https://www.pixelcrushers.com/phpbb/vie ... f=3&t=3127
And this problem also happens when I start the game with this menu and I press quit to main menu, the player, dialogue system and everything that is set to dont destroy on load goes to mainmenu scene.
And one question about the death in game and menu. Currently, when the Player dies he just respawns because I use Invector. Do you know is it possible to maybe display loadgamepanel when the death happens or maybe load last saved game automatically? I have this On Dead Trigger so maybe I can use that: https://i.gyazo.com/f6a234bb39b85ebfdc2 ... 0ecf08.png