Re: Continue button with bubble template
Posted: Tue Feb 18, 2020 1:21 pm
I figured out the problem, it was due to the global architecture of my code.
Thanks a lot for your help!
Thanks a lot for your help!
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Code: Select all
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && !waitTypeWriter)
{
standardUISubtitlePanel.OnContinue();
}
}
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MyFunction()@Message(Typed)
Code: Select all
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && !waitTypeWriter)
{
Sequencer.Message("MyMessage");
}
}
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Audio(say_continuing_now)@Message(MyMessage);
Continue()@Message(MyMessage)