Page 2 of 2

Re: Timeline Animator Problem

Posted: Mon Jan 25, 2021 5:05 pm
by jean-rodrigues
One more thing, If I remove the timeline from the last dialog, it works. Not sure why.
So basically the timeline pauses at specific moments and I use the Timeline sequencer command to resume it in specific dialog lines.

Re: Timeline Animator Problem

Posted: Mon Jan 25, 2021 5:21 pm
by jean-rodrigues
Just to let you know that I fixed it by writting a custom Lua function called in the last dialog node (this function only performs a resume on the timeline I am using), instead of using the default Timeline sequencer command...

Thanks.