Re: Create A To-Do Like Checklist Quest
Posted: Wed Sep 30, 2020 6:05 pm
This forum post was super helpful! I've implemented a similar effect for the HUD, where each node of the quest, when completed gets <s></s> tags in its True state. However, once I move onto a new node in the quest, I'd like these items to disappear from the HUD. I figured out one way to do this by adding Actions in the Found All Items node that follows to set each of the previous quest nodes to inactive. This seems like a workaround, though - is there a better way to do it?
Also, with the above method, when I change scenes it doesn't work and the strikethrough items still show.
https://ibb.co/0Y1YpF7
Also, with the above method, when I change scenes it doesn't work and the strikethrough items still show.
https://ibb.co/0Y1YpF7