Tony,
thank you very much for help. I solved the issue: after removing references to the response buttons in response button list I forgot to reset its count to 0. Anyway, I ended up tailoring the generic dialog UI to my needs, because it was simpler that way. Not it works like charm.
I have one question: is there an example prefab utilizing Unity UI for the menu window? (the one in the example scene with generic UI uses the old Unity GUI).
PS. This is my game I use your fantastic asset in: https://www.youtube.com/watch?v=8lEYPkl ... e=youtu.be
Response Button space too short
Re: Response Button space too short
Hi,
Very cool! Kind of like Tron meets Blade Runner. But still less of a challenge than using Windows 8.0 and trying not to throw myself out a window.
My I include a link to your game on the Pixel Crushers Games Showcase page?
I'm afraid there is no Unity UI prefab for the example menu window. It's just an example script. What about using Unity's Game Jam Menu Template?
Very cool! Kind of like Tron meets Blade Runner. But still less of a challenge than using Windows 8.0 and trying not to throw myself out a window.
My I include a link to your game on the Pixel Crushers Games Showcase page?
I'm afraid there is no Unity UI prefab for the example menu window. It's just an example script. What about using Unity's Game Jam Menu Template?
Re: Response Button space too short
Hi,
thank you! Sure, you have my blessing Windows 8... My girlfriend has it. It's the only thing that makes me neurotic. No problem with a prefab, I was just curious if I could save some dev time
Best!
thank you! Sure, you have my blessing Windows 8... My girlfriend has it. It's the only thing that makes me neurotic. No problem with a prefab, I was just curious if I could save some dev time
Best!