[HOWTO] How To: Continue Without UI Button
Re: [HOWTO] How To: Continue Without UI Button
Hi,
If it's still taking the same amount of time, then it sounds like the continue button isn't working, and the dialogue entry is finishing when its sequence ends. You can temporarily set the Dialogue Manager's Other Settings > Debug Level to Info to get more insight in the Console log.
If you set up a continue button and click it, does the dialogue entry finish immediately, or does it also delay?
If it's still taking the same amount of time, then it sounds like the continue button isn't working, and the dialogue entry is finishing when its sequence ends. You can temporarily set the Dialogue Manager's Other Settings > Debug Level to Info to get more insight in the Console log.
If you set up a continue button and click it, does the dialogue entry finish immediately, or does it also delay?
Re: [HOWTO] How To: Continue Without UI Button
yeah, the continue button does the same. Is there a way to completely turn off the wait?
Re: [HOWTO] How To: Continue Without UI Button
Strange. I'm not sure what's causing that, then. But to completely turn off the wait that I'm thinking of, inspect the Dialogue Manager GameObject. Set Display Settings > Camera & Cutscene Settings > Default Sequence to:
Code: Select all
None()
Re: [HOWTO] How To: Continue Without UI Button
hmm. that just seems to turn off the NPC subtitle Menu
Re: [HOWTO] How To: Continue Without UI Button
Try this:
It's a bit of a trick, but it will help us identify the issue.
Code: Select all
None()@0
Re: [HOWTO] How To: Continue Without UI Button
hmm. that broke the typewriter effect and the response menu flashes when I click on a button, but besides that it's just about what I'm after.
Re: [HOWTO] How To: Continue Without UI Button
If you want to wait for the typewriter effect, you could set the Sequence / Default Sequence to:
Code: Select all
WaitForMessage(Typed)
Re: [HOWTO] How To: Continue Without UI Button
Yes! that's what I wanted!
One more question...how do I put a background panel in that covers the entire screen during conversation? I tried putting a panel in there, but it stays up even after conversation is over. I"m sure I just need to assign it to something, but I"m not sure what.
One more question...how do I put a background panel in that covers the entire screen during conversation? I tried putting a panel in there, but it stays up even after conversation is over. I"m sure I just need to assign it to something, but I"m not sure what.
Re: [HOWTO] How To: Continue Without UI Button
The dialogue UI's Dialogue Panel's Rect Transform usually covers the whole screen. It probably already has a disabled Image component. Try enabling this Image component (or add it if it doesn't have one), and assign your background cover image.
Re: [HOWTO] How To: Continue Without UI Button
ah. I see. it takes about 10 or 15 seconds to disappear after I close the dialog. any way to speed that up?