Re: Text changes from white to black at runtime
Posted: Wed Oct 16, 2019 2:03 pm
Sounds good. If you're not using the Dialogue System, you might want to add the Input Device Manager prefab. This detects whether you're using mouse or joystick. If you're using joystick, it makes sure a UI element is selected so you can navigate the UI with the joystick. If you're using the Dialogue System, the Dialogue Manager GameObject already has an Input Device Manager.