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Re: Two instances of DM

Posted: Tue May 28, 2019 1:39 pm
by Tony Li
Awesome; I'm glad that's working.

Remember that you can also use the [panel=#] tag in your Dialogue Text any time you want a single dialogue entry node to use a different panel. I'm not sure if it's useful to your project, but it's available at least. :-)

Re: Two instances of DM

Posted: Tue May 28, 2019 1:46 pm
by Escara
That might crop up later on in the game so I'll keep that in mind.

Thanks again. :)