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Re: [Articy : Draft 3] Steps to do before importing into Unity

Posted: Tue Feb 19, 2019 2:42 pm
by Olafs Osh
Yep, that's what it says:
Dialogue System: Created database 'GRUNND' containing 4 actors, 2 conversations, 0 items/quests, 6 variables, and 0 locations.
UnityEngine.Debug:Log(Object, Object)
As for the names of the Dialogues, I have one Node in which are these two conversations:

Re: [Articy : Draft 3] Steps to do before importing into Unity

Posted: Tue Feb 19, 2019 3:15 pm
by Tony Li
In the Dialogue Editor window, can you select either conversation from the dropdown in the upper left?
selectConversation.png
selectConversation.png (27.79 KiB) Viewed 665 times
Also, if you haven't already done it, I recommend going through the Quick Start tutorial. It takes about 5 minutes and will orient you to the way the Dialogue System works.

Re: [Articy : Draft 3] Steps to do before importing into Unity

Posted: Tue Feb 19, 2019 3:25 pm
by Olafs Osh
As far as I can see, so far everything is done exactly as in QuickStart.

One thing, though... OBVIOUSLY I didn't notice, that there is that dropdown bar. There were my conversation. Thing is - they look, probably, wrong. All the dialogue lines are in one loooon, looooooong line:

Re: [Articy : Draft 3] Steps to do before importing into Unity

Posted: Tue Feb 19, 2019 3:38 pm
by Tony Li
Hmm, right-click on empty canvas space please, and select Arrange Nodes. Select Vertical. Does that make it look better?

Re: [Articy : Draft 3] Steps to do before importing into Unity

Posted: Tue Feb 19, 2019 4:09 pm
by Olafs Osh
OH MY GOD!

My apologies! I had forgotten to draw one stupid arrow in Articy, so this all was my fault. Thank you for patience with me!

Till the next thread :]

Re: [Articy : Draft 3] Steps to do before importing into Unity

Posted: Tue Feb 19, 2019 7:23 pm
by Tony Li
The first one's always the hardest! I'm glad it's working now.