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Re: [Articy : Draft 3] Steps to do before importing into Unity
Posted: Tue Feb 19, 2019 2:42 pm
by Olafs Osh
Yep, that's what it says:
Dialogue System: Created database 'GRUNND' containing 4 actors, 2 conversations, 0 items/quests, 6 variables, and 0 locations.
UnityEngine.Debug:Log(Object, Object)
As for the names of the Dialogues, I have one Node in which are these two conversations:
Re: [Articy : Draft 3] Steps to do before importing into Unity
Posted: Tue Feb 19, 2019 3:15 pm
by Tony Li
In the Dialogue Editor window, can you select either conversation from the dropdown in the upper left?
- selectConversation.png (27.79 KiB) Viewed 665 times
Also, if you haven't already done it, I recommend going through the Quick Start tutorial. It takes about 5 minutes and will orient you to the way the Dialogue System works.
Re: [Articy : Draft 3] Steps to do before importing into Unity
Posted: Tue Feb 19, 2019 3:25 pm
by Olafs Osh
As far as I can see, so far everything is done exactly as in QuickStart.
One thing, though... OBVIOUSLY I didn't notice, that there is that dropdown bar. There were my conversation. Thing is - they look, probably, wrong. All the dialogue lines are in one loooon, looooooong line:
Re: [Articy : Draft 3] Steps to do before importing into Unity
Posted: Tue Feb 19, 2019 3:38 pm
by Tony Li
Hmm, right-click on empty canvas space please, and select Arrange Nodes. Select Vertical. Does that make it look better?
Re: [Articy : Draft 3] Steps to do before importing into Unity
Posted: Tue Feb 19, 2019 4:09 pm
by Olafs Osh
OH MY GOD!
My apologies! I had forgotten to draw one stupid arrow in Articy, so this all was my fault. Thank you for patience with me!
Till the next thread :]
Re: [Articy : Draft 3] Steps to do before importing into Unity
Posted: Tue Feb 19, 2019 7:23 pm
by Tony Li
The first one's always the hardest! I'm glad it's working now.