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Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 8:11 am
by GorkaGames
Installed, my journal is in a Gameobject in the scene and not in the player, do I need to change anything?
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 8:14 am
by Tony Li
That should be fine.
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 12:01 pm
by GorkaGames
Almost there...
Where can I change the "Talk" Message? I don't find it. Thanks.
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 12:24 pm
by Tony Li
Inspect the player's Interact ability. It's near the bottom: UI > Ability Message Text.
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 3:20 pm
by GorkaGames
OK, done. It took me lot of work to get this working, finally I got it thanks to this last comment.
You should add to the Doc. that a "normal" interact ability with press button Action is needed in order to work.
If you change the abilities (I have lots of custom ones) you may no have the standard interact ability added and therefore the player doesn't interact.
Anyway thanks for this integration, it looks promising!. I go now to test the action / conditions and save.....
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 4:20 pm
by GorkaGames
Adding to this, I think if is better you add on the docs that The interact Id for this Interact ability on the player and the ones on the components on the quest giver should be for instance: 10, so when you look a all the interact abilities on the player you can know easily than number 10 is the one for Quest Giver.
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 4:24 pm
by GorkaGames
One Feedback:
Copy / paste nodes (or duplicate) on the quest editor would be VERY convenience, and it would save lot of work / time, please consider this for a coming update!!
Re: Quest Machine 1.1.3 Released!
Posted: Wed Feb 13, 2019 4:28 pm
by Tony Li
Thanks for the feedback on the documentation. I'll add those in the next update. Copy/paste is also on the roadmap.
Re: Quest Machine 1.1.3 Released!
Posted: Thu Feb 21, 2019 8:40 am
by fbit
Tony Li wrote: ↑Tue Feb 05, 2019 10:36 am
Glad to help! In the next update, I will be shortening some folder names. Since the GUIDs of these folders will be the same, the folder names will not change when you import the update into an existing project. But if you delete Quest Machine and reimport it, you will get the shorter folder names. It might not fix everything if the project is already inside a deep path, but it should help most cases.
Thanks a lot for your effort!
Kind regards,
Franca