Re: Quest Giver Dialogue Content through Dialogue System
Posted: Wed Mar 06, 2019 7:16 pm
HI Tony
Finally getting around to trying all the recent additions to QM, DS and USurvival integrations and am so happy with everything.
1. I do have one small question/request. How hard would it be to add a response button option to the Dialogue Content fields that are displayed through the DS UI? At the moment the user needs to press escape to get out of the conversation.
2. could you tell me where the setting is that routes the Dialogue Content through the DS UI? Or, does it just happen automatically if you are using the DS integration?
3. I'm trying to make my dialogue as generic as possible so different conversations can be assigned to multiple quest givers. Is there any way to implement something like:
rather than assigning a specific questID?
4. Just reading through the documentation again and I noticed this message at the head of the Lua Commands
Thanks in advance,
Nathan
Finally getting around to trying all the recent additions to QM, DS and USurvival integrations and am so happy with everything.
1. I do have one small question/request. How hard would it be to add a response button option to the Dialogue Content fields that are displayed through the DS UI? At the moment the user needs to press escape to get out of the conversation.
2. could you tell me where the setting is that routes the Dialogue Content through the DS UI? Or, does it just happen automatically if you are using the DS integration?
3. I'm trying to make my dialogue as generic as possible so different conversations can be assigned to multiple quest givers. Is there any way to implement something like:
Code: Select all
GiveQuest({QuestGiver}, "WarrigalGreens")
4. Just reading through the documentation again and I noticed this message at the head of the Lua Commands
Does multiple questers mean multiplayer? If so, how do we know what questerID to set?The Dialogue System Quest Machine Bridge adds the Lua functions below. If your game has only one player/quester, you can use the simpler Quests On Default Player functions. If your game has multiple questers, use the Quests on Any Quester functions.
Thanks in advance,
Nathan