Re: Gif Player LuaScript Failure [Solved!]
Posted: Thu Oct 11, 2018 7:51 pm
That's the one. Normally it's invisible until you mouse over Maya, then the message shows up in yellow.
Here's all the errors I could find:
Dialogue System: UnityUIDialogueUI NPC Subtitle Line needs to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Dialogue System: UnityUIDialogueUI NPC Subtitle Line needs to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Dialogue System: UnityUIDialogueUI Response buttons need to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Dialogue System: UnityUIDialogueUI Alert Line needs to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Here's all the errors I could find:
Dialogue System: UnityUIDialogueUI NPC Subtitle Line needs to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Dialogue System: UnityUIDialogueUI NPC Subtitle Line needs to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Dialogue System: UnityUIDialogueUI Response buttons need to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()
Dialogue System: UnityUIDialogueUI Alert Line needs to be assigned.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake()