Re: Tags duplicated on Trigger Event
Posted: Thu Sep 27, 2018 6:06 pm
1. Button cancel ok!!
2. Everything is ok, same than before, a NPC with a box collider (trigger) with your" on trigger event script", player tag as filter and activating questgiver.start dialogue (referring the new GameObject Quest Journal as you mentioned before)..... but the problem persists ....???
3. Another point is that I'm getting a bit crazy with the quests and HUD notifications, doing some tests and not having the expected behabiour.... If I'm on the game without closing or dying is everything ok, but as soon I sart testing everything I can't reproduce the expected behabiour..... I'll keep inorming you but it takes lot of time going back and forward.....
2. Everything is ok, same than before, a NPC with a box collider (trigger) with your" on trigger event script", player tag as filter and activating questgiver.start dialogue (referring the new GameObject Quest Journal as you mentioned before)..... but the problem persists ....???
3. Another point is that I'm getting a bit crazy with the quests and HUD notifications, doing some tests and not having the expected behabiour.... If I'm on the game without closing or dying is everything ok, but as soon I sart testing everything I can't reproduce the expected behabiour..... I'll keep inorming you but it takes lot of time going back and forward.....