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Re: currentSelectedGameObject is set to null when calling ShowAlert and/or HideAlert

Posted: Mon Jul 30, 2018 9:21 am
by EatAllTheGames
Tony Li wrote: Tue Jul 24, 2018 11:21 pm Maxime,

Patch 20180724 on the customer download site adds a checkbox Select Previous On Disable. You can untick this checkbox to turn off the behavior that's causing a problem with your scene.

Hello, I've recently purchased this asset. I'm having many problems, mostly around using the system in conjunction with my own interfaces. When alerts/NPC subtitles appear/disappear, I lose focus on my own menu items, which is difficult to recover from when using the gamepad.

I'm trying to find this patch, where can I find the customer support site?

Re: currentSelectedGameObject is set to null when calling ShowAlert and/or HideAlert

Posted: Mon Jul 30, 2018 9:24 am
by Tony Li
Hi,

It's a secure access site. Please PM me your Unity Asset Store invoice number (or email it to tony (at) pixelcrushers.com if you prefer), and I'll set up your access.

Re: currentSelectedGameObject is set to null when calling ShowAlert and/or HideAlert

Posted: Mon Jul 30, 2018 9:34 am
by EatAllTheGames
Tony Li wrote: Mon Jul 30, 2018 9:24 am Hi,

It's a secure access site. Please PM me your Unity Asset Store invoice number (or email it to tony (at) pixelcrushers.com if you prefer), and I'll set up your access.
Thank you, sent you a PM.

Re: currentSelectedGameObject is set to null when calling ShowAlert and/or HideAlert

Posted: Mon Jul 30, 2018 4:03 pm
by mgregoirelds
Tony Li wrote: Tue Jul 24, 2018 11:21 pm Maxime,

Patch 20180724 on the customer download site adds a checkbox Select Previous On Disable. You can untick this checkbox to turn off the behavior that's causing a problem with your scene.
Hello Tony, I was on vacation and I'm back! I will test out the patch version and let you know how it goes. Thanks!