Hi Tony,
I've been thinking and if multiple 'Sequencer Shortcuts' components are supported throughout the scene, there's one suggestion I'd like to give.
I'm going to use one 'Sequencer Shortcuts' per character/actor, so for organization purposes, I'll place the component inside each character GameObject.
Of course, as each shortcut name needs to be unique, I'll need to name and customize them differently in each component. But what if that wasn't necessary?
I was thinking of how useful would be being able to substitute part of the shortcut name and its value (the sequencer commands) with the title of the GameObject where the component is placed. So we would go from this...:

...to this...:
The distinct advantage of being able to do this would be that after having configured one "master" component, we could just copy+paste it to every character GameObject that would need their own shortcuts to do similar things, with just some clicks instead of needing to manually write the appropriate names in each shortcut.
What do you think? Is this possible?
In fact, I was going to try it myself, editing the component script, but it's inside a DLL and I can't open it.
Thank you!