How to get the responder's transform?
Posted: Fri May 01, 2015 5:57 am
I just got to implementing that patch- it works great! Thanks for the changes~
As a side note about the patch: It appears that a warning was put in when the actor and conversant are the same, so now we get these annoying warnings whenever one of our characters has a monologue -- is there a "more correct" way that we should be implementing monologues?
As a side note about the patch: It appears that a warning was put in when the actor and conversant are the same, so now we get these annoying warnings whenever one of our characters has a monologue -- is there a "more correct" way that we should be implementing monologues?