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Re: Auto Complete
Posted: Thu Jan 18, 2018 8:35 am
by Tony Li
Happy to help! I'll look into adding SetEnabled/SetDisabled playables in a future version, too.
Re: Auto Complete
Posted: Thu Jan 18, 2018 3:32 pm
by nathanj
Rad, Thanks, Tony.
After thinking about it, what about just making a Trigger Event plugin? This way you could call a bunch of different methods from the timeline using that oh so useful component?
Nathan
Re: Auto Complete
Posted: Thu Jan 18, 2018 3:36 pm
by Tony Li
You read my mind! That's exactly what I was thinking. I was thinking it would be on the Extras page, and not included in the base Dialogue System package, since it's not specific to the Dialogue System.
Re: Auto Complete
Posted: Thu Jan 18, 2018 3:39 pm
by nathanj
Or, you just sell it for a dollar on the asset store as "the most useful Timeline add-on"
Re: Auto Complete
Posted: Sun Jan 21, 2018 10:43 pm
by nathanj
Hey Tony
I just found an event trigger on the Timeline forum. Hopefully you hadn't started making one yet, if so I'm sorry for wasting your time.
https://forum.unity.com/threads/timelin ... st-3185580
Re: Auto Complete
Posted: Sun Jan 21, 2018 11:13 pm
by Tony Li
Great! I'll bookmark that myself.
I hadn't started working on it yet myself, so thank you for letting me know it already exists.