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Re: Conversation stops after first node

Posted: Mon Oct 16, 2017 2:17 pm
by OneManOnMars
Thant sounds great!

Image

Speech Bubble Dialogue UI> Unity UIDialogueUI.OnContinue

Re: Conversation stops after first node

Posted: Mon Oct 16, 2017 3:41 pm
by Tony Li
Aha! When the scene reloads, the old Dialogue Manager remains, in order to keep its Lua environment with all its variable changes, etc. But the newly-loaded speech bubble UI's continue button points to the new Dialogue Manager. Then the old Dialogue Manager destroys the new Dialogue Manager to ensure that there's only one. This leaves the continue button disconnected.

I'm publishing a Dialogue System patch today. It will include a fix for this. You won't need to do anything. The patch should automatically fix the issue.

Re: Conversation stops after first node

Posted: Mon Oct 16, 2017 3:49 pm
by OneManOnMars
Awesome Tony! :D

Thank you very much!

Will the patch be released via the asset store?

Re: Conversation stops after first node

Posted: Mon Oct 16, 2017 4:05 pm
by Tony Li
The full version will be released on the Asset Store in a couple weeks. The patch will be on the Pixel Crushers customer download site. If you don't have access to the customer download site, please PM me your Unity Asset Store invoice number. In case you're using the evaluation version, I'll update that, too.

Re: Conversation stops after first node

Posted: Mon Oct 16, 2017 4:14 pm
by OneManOnMars
No, I have the full version, I would feel very bad if I had not! I am just not sure where to find the download area. Will send you the number.

Re: Conversation stops after first node

Posted: Tue Oct 17, 2017 4:51 am
by OneManOnMars
Installed the patch! Works! Thank you very much!

Re: Conversation stops after first node

Posted: Tue Oct 17, 2017 8:43 am
by Tony Li
Happy to help! Sorry about the bug!