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Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Tue Nov 07, 2017 11:00 am
by Abelius
Well, I don't have a preference in addition to yellow...
To be honest, the most logical combination for me would have been green for outgoing links and red for incoming links, but if those colors don't have a good contrast with both themes...
Anyway, thank you as always!
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Tue Nov 07, 2017 11:14 am
by Tony Li
Green and red are used at runtime to show which links' conditions are currently true or false. I'll just choose another unused standard color for incoming links then.
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Tue Nov 07, 2017 10:40 pm
by Tony Li
Okay, it ended up being sort of a brownish color. I think it works since it's similar to the yellow of outgoing links but still distinct. If you don't want to wait for the next release on the Asset Store, you can download the patch from the Pixel Crushers customer download site. If you need access to the site, please PM me your Unity Asset Store invoice number.
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Wed Nov 08, 2017 3:45 am
by Abelius
Thank you Tony!
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Wed Nov 08, 2017 9:27 am
by Abelius
Mmm, I've just upgraded to this patch and I'm observing two little issues.
First, I'm receiving one console error each time the DB tries to make an autobackup...:
...though this could be related to the previous patch, as I've upgraded from 1.7.6 directly.
Second, if I have a node selected and then I move through the Conversations window, pressing the middle mouse button, the node gets deselected after releasing the mouse button.
I don't honestly remember if this behavior was already happening before, but I don't think so as I've been working with DS for the last days and I this has come to my attention only after upgrading.
Other than that, great work with that link coloring. Now I really have a grip of my links.
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Wed Nov 08, 2017 10:43 am
by Tony Li
Abelius wrote: ↑Wed Nov 08, 2017 9:27 amFirst, I'm receiving one console error each time the DB tries to make an autobackup...:
Looks like I introduced that bug in the latest patch set. I'll fix it.
Abelius wrote: ↑Wed Nov 08, 2017 9:27 amSecond, if I have a node selected and then I move through the Conversations window, pressing the middle mouse button, the node gets deselected after releasing the mouse button.
I think that's always been the behavior. But I can see that it might get annoying, so I'll take a look at the logic and fix it.
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Mon Jan 22, 2018 2:57 am
by hapciupalit
Any progress in the copy/paste part of your Dialogue System?
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Mon Jan 22, 2018 7:50 am
by Tony Li
Not yet, but it's still on the roadmap. I'll try to bump it up sooner.
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Thu Apr 22, 2021 4:18 am
by Haidutin.Bdin
Sorry if 'Copy/paste nodes between conversations' is already done but I can't get it to work? It will be a nice feature for me.
BTW great asset!
Re: [Feature suggestions]: Copy/paste nodes between conversations | Search & Replace
Posted: Thu Apr 22, 2021 8:25 am
by Tony Li
Thanks!
Copy-paste has been available for quite some time. Lasso a group of nodes. Then right-click on one of them and select Copy from the context menu. Go to another conversation, right-click on the canvas, and select Paste from the context menu.
Note: If you're using
scene-based OnExecute() UnityEvents in your dialogue entry nodes, they will not be copied (at least in versions 2.2.16 and earlier).